ButtonOptions
The ButtonOptions interface represents the options for configuring a button in the game.
Definition
interface ButtonOptions {
  nineSlices?: Map<ClickableState, NineSlice>;
  sprites?: Map<ClickableState, Sprite>;
}
Properties
caution
You must provide one of these properties!
nineSlices
- Type: Map<ClickableState, NineSlice>(optional)
A map of ClickableState to NineSlice instances, which can be used to define the appearance of the button in different states using a nine-slice technique.
sprites
- Type: Map<ClickableState, Sprite>(optional)
A map of ClickableState to Sprite instances, which can be used to define the appearance of the button in different states using sprites.